Anton Arbring is a seasoned software engineer and tech leader with 11 years of experience, currently serving as Mission Tech Lead at Mojang Studios where he coordinates cross-functional teams across client, server, backend and LiveOps to deliver complex game systems. He has a strong multiplayer and networking pedigree—having led multiplayer domain efforts, shipped crossplay-enabled titles like Minecraft Dungeons, and evangelized testing and profiling practices to improve online experiences. Anton blends hands-on C++ and backend work (including contributions to the open-source OpenSpace astrovisualization project) with product ownership and coaching, helping teams prioritize and ship reliably. A co-founder and former senior platform engineer with a master’s in Media Technology & Computer Science, he pairs entrepreneurial instincts with studio-scale delivery discipline and a penchant for working both day and night on code.
11 years of coding experience
6 years of employment as a software developer
Master in Media Technology & Computer Science, Master in Media Technology & Computer Science at Linköping University
This is the official GitHub repository for OpenSpace: an open source astrovisualization project. For instructions on how to build and run OpenSpace, see the Getting Started Guides on the wiki page at http://docs.openspaceproject.com.
Role in this project:
Back-end Developer
Contributions:57 commits in 3 months
Contributions summary:Anton made several minor fixes and refactorings within the `openspace/openspace` repository. Their contributions included modifying a `renderablemodel.cpp` file to work with models having different names for the rotation source frame and ephemeris body. They also added a property related to the shading of the model. Furthermore, the user merged a branch related to the "67p" model, indicating work on specific model configurations.
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Anton Arbring - Mission Tech Lead at Mojang Studios