Summary
Anton B is a technical director and Unity specialist with over a decade of experience building real-time multiplayer, mobile, and WebGL games from prototype to production. He’s progressed from indie developer to leading engineering teams and setting up full technical stacks for studios, shipping performance-critical ports and optimizations that transformed projects’ viability and margins. Notable wins include rewriting multiplayer networking for a mobile battle royale (boosting FPS from 15 to 60 and slashing network traffic) and engineering a cost-effective Unity-to-Aurora OS port that sustained a startup financially. Comfortable across programming, art, analytics, and publishing, he also creates internal tooling and knowledge bases to scale teams and processes. Based in Krasnoyarsk, he combines hands-on debugging and platform R&D with commercial pragmatism, often solving problems on constrained WebGL and embedded hardware.
10 years of coding experience
9 years of employment as a software developer
Master’s Degree Mathematics and Computer Science, Master’s Degree Mathematics and Computer Science at Siberian Federal University
English, Russian