Anton Blumenstein

Motion Capture Artist at metricminds

Frankfurt, Hesse, Germany
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Summary

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Senior
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Top School
Anton Blumenstein is a Motion Capture Artist with nine years of experience who specializes in end-to-end mocap production, supervision, and data cleanup for high-profile games such as Horizon Forbidden West, Tell Me Why, and Destroy All Humans. Based in Frankfurt, he combines a strong technical foundation in Vicon Blade, MotionBuilder, Faceware and HSL scripting with hands-on skills in set prep, costume/prosthetic fitment and realtime streaming. Comfortable leading actors and clients on set, Anton is as focused on extracting believable performance as he is on maintaining and testing capture hardware and pipelines. He began his career while studying media informatics and even tutors coding, which helps him bridge animation and scripting to streamline postproduction workflows. Outside work he stays active in sports and continually expands his animation and scripting skills, often iterating on tooling to improve shoot efficiency.
code9 years of coding experience
bookBachelor of Applied Science (B.A.Sc.), Medieninformatik, 1,44, Bachelor of Applied Science (B.A.Sc.), Medieninformatik, 1,44 at Hochschule Harz
languagesGerman, English
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Github Skills (1)

react4

Github contributions (2)

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AntonBlumenstein/GameJam

Jan 2017 - Jan 2017

Contributions:3 pushes, 1 branch in 1 day
TheRDavid/RealSense

Oct 2016 - Jul 2017

Contributions:11 commits, 41 pushes in 9 months
react
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Anton Blumenstein - Motion Capture Artist at metricminds