Anton Debner

AI Engineer at Eminus Industries

Finland
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Summary

👤
Senior
🎓
Top School
Anton Debner is an AI Engineer and recent PhD graduate from Aalto University with a decade of experience building practical ML systems centered on deep reinforcement learning and game-engine simulation. His research advanced scalable DRL in game engines, enabling more human-like, creative NPC behaviors and novel playtesting techniques such as procedurally generated level scoring by skill diversity. He has applied similar simulation pipelines to generate virtual sensor data (RGB, RGB-D, LiDAR, positional) for autonomous vehicles and industrial environments, bridging the sim-to-real gap. Anton also designed and operated large-scale automated grading systems for programming courses, cutting manual effort through custom tooling that handles everything from diagram grading to concurrency detection. Now at Eminus Industries, he trains and tests state-of-the-art models while continuing to ship game-related demos and open projects that reflect a hands-on, research-driven approach to applied AI.
code10 years of coding experience
job2 years of employment as a software developer
bookDoctor of Science, Computer Science, Doctor of Science, Computer Science at Aalto University
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Github Skills (18)

simulation10
imitation-learning10
unreal-engine-410
simulator10
deep-reinforcement-learning10
computer-vision10
ros10
carla10
toolbox9
artificial-intelligence9
cross-platform9
self-driving-car9
airsim9
ai9
deep-learning9

Programming languages (1)

C++

Github contributions (5)

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debnera/NukaColaSpaceRace

Sep 2018 - Oct 2018

Contributions:107 commits, 4 pushes, 1 branch in 17 days
debnera/aalto-ensure-cluster

Jun 2024 - Mar 2025

Contributions:90 pushes, 2 branches in 9 months
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Anton Debner - AI Engineer at Eminus Industries