Anton Grigoryev is a software engineer based in Vilnius with over a decade of professional experience and 5+ years focused on C++ and Python development. He currently builds game-related software at Wargaming, bringing practical expertise from earlier roles at Exadel where he progressed from junior to senior engineering responsibilities. Anton holds a Master’s in Algorithms and Systems for Big Data Processing and a Bachelor’s in Applied Mathematics, grounding his work in strong algorithmic and numerical skills. He is particularly interested in game development, combining systems-level C++ proficiency with Python for tooling and automation. Colleagues would describe him as a pragmatic problem-solver who bridges academic rigor with production delivery. Though not heavily active on GitHub publicly, his long industry tenure and specialized master’s training suggest deep experience in performance-sensitive and data-driven engineering.
11 years of coding experience
3 years of employment as a software developer
Master's degree, Algorithms and systems for big data processing, Master's degree, Algorithms and systems for big data processing at Belarusian State University
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