Summary
Anton Gusev is a software engineer with 18 years of experience building cross-platform desktop clients, embedded systems, and web services using C++ and Python. He has shipped SIP and video-streaming clients, ported Qt4 Windows apps to Qt5 across Win/Linux, and implemented FFmpeg integration and filesystem-aware backup features for production services. His background spans embedded ARM/Linux IoT solutions, full-stack Python web services, and recent work on telecommunication technologies, demonstrating comfort across low-level systems and higher-level services. Anton is an active open-source maintainer—authoring a cross-platform C++ applied-geometry library—and is prototyping a 3D action game in Unreal Engine, showing a rare blend of applied math, game prototyping, and production engineering. Based in Russia, he pairs postgraduate training in networking and telecommunications with hands-on delivery across startups and research institutes. Notably, he contributes optimizations and tests to performance-sensitive C++ libraries while continuing to iterate publicly on creative side projects.
18 years of coding experience
5 years of employment as a software developer
Postgraduate Degree, Computer Systems Networking and Telecommunications, Postgraduate Degree, Computer Systems Networking and Telecommunications at Moscow Power Engineering Institute (Technical University)
Russian, English