Anton Jouline is a Principal Software Engineer with nearly two decades of experience building everything from shell scripts to large-scale cloud systems for companies like Paramount and CBS Interactive. He specializes in cloud platforms (AWS, GCP), video-encoding projects, scalable web and image systems, and CI/CD pipelines for iOS/tvOS, blending deep systems knowledge with hands-on delivery. His background spans game programming and low-level assembly tinkering to asynchronous frameworks and nginx optimization, reflecting a rare comfort across the stack. Anton holds an MS in Computer Science from the University of Pittsburgh and retains a long-standing curiosity for programming language design and compilers, which informs pragmatic architectural decisions. Based in California, he pairs production-focused engineering with hobbyist-level exploration in game modding and compiler work, often surfacing subtle performance and design gains that others overlook.
19 years of coding experience
10 years of employment as a software developer
St Petersburg Technical University "Politech" (Russia)
MS, Computer Science, MS, Computer Science at University of Pittsburgh
Open-Source network server for PES5 and PES6 families of the game
Contributions:2 releases, 1 review, 42 commits in 4 years 7 months
networkingc-plus-plusfamiliesnetwork-serverserver
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Anton Jouline - Principle Software Engineer at CBS Interactive