Anton Kruglyakov

Senior Software Engineer at Meowtron

Greater Brighton and Hove Area United Kingdom
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Summary

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Rockstar
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Top School
Anton Kruglyakov is a senior software engineer and game developer with two decades of experience delivering shipped titles and developer tools, now focused on performance tooling and engine-level features. He has blended hands-on engine and systems programming with leadership roles—from leading 30‑person teams on MMOs to product and project management for console releases—bringing a pragmatic, delivery-first approach. At Unity he helped design profiling, memory and frame-timing tools used by teams to improve runtime performance, and he now applies that expertise at Meowtron. Fluent in Russian and advanced in English, Anton couples an M.Eng. in flight control systems with deep game-tech instincts, often bridging technical architecture and stakeholder-facing planning. An uncommon strength is his cross-disciplinary fluency: he moves comfortably between low-level optimization, team processes, and vendor negotiations gained across large studios and middleware integrations.
code8 years of coding experience
job21 years of employment as a software developer
bookMaster of Engineering (M.Eng.) Automatic Control Systems for Flight Vehicles, Master of Engineering (M.Eng.) Automatic Control Systems for Flight Vehicles at Bauman Moscow State Technical University
languagesEnglish, Russian
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Github Skills (15)

graphic10
post-processing9
csharp9
dotnet9
boehmgc8
cli8
ecma8
effects7
mobile7
iot6
libgc6
cpp5
garbage-collector4
postgresql4
perfetto1

Programming languages (2)

C#C

Github contributions (5)

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Contributions:29 commits, 25 pushes, 1 branch in 8 months
ashH/Unity-NativeProfiling

Feb 2019 - Mar 2019

Contributions:17 commits in 27 days
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