Summary
Anton Kruglyakov is a senior software engineer and game developer with two decades of experience delivering shipped titles and developer tools, now focused on performance tooling and engine-level features. He has blended hands-on engine and systems programming with leadership roles—from leading 30‑person teams on MMOs to product and project management for console releases—bringing a pragmatic, delivery-first approach. At Unity he helped design profiling, memory and frame-timing tools used by teams to improve runtime performance, and he now applies that expertise at Meowtron. Fluent in Russian and advanced in English, Anton couples an M.Eng. in flight control systems with deep game-tech instincts, often bridging technical architecture and stakeholder-facing planning. An uncommon strength is his cross-disciplinary fluency: he moves comfortably between low-level optimization, team processes, and vendor negotiations gained across large studios and middleware integrations.
8 years of coding experience
21 years of employment as a software developer
Master of Engineering (M.Eng.) Automatic Control Systems for Flight Vehicles, Master of Engineering (M.Eng.) Automatic Control Systems for Flight Vehicles at Bauman Moscow State Technical University
English, Russian