Senior Consultant at EMPA - Data & Management Consulting
Germany
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Summary
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Senior
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Top School
Anton Kruse is a Senior Consultant and data professional with 11 years of experience combining quantitative finance, statistics and applied programming to build data-driven solutions across consulting and finance. With an MSc in Quantitative Finance and Databricks and SQL certifications, he designs Lakehouse-based analytics and production-ready data workflows at EMPA while translating complex math into actionable business insights. His background spans wealth management, audit and corporate banking, giving him a strong risk-aware, compliance-minded perspective on data projects. Anton also contributes to open-source game tooling—adding editor functionality and tests to the popular osu! project—showing a pragmatic full-stack coding mindset beyond pure analytics. Comfortable across international contexts after studies in China and Spain, he brings both technical depth and a global, adaptable approach to client problems.
11 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Ciencias Económicas, Bachelor of Science - BS, Ciencias Económicas at Universidad de Cantabria
Master of Science - MS, Quantitative Finance, Master of Science - MS, Quantitative Finance at Kiel University
Master of Science - MS, MBA, Master of Science - MS, MBA at Beijing Institute of Technology
Bachelor of Science - BS, Wirtschaftswissenschaften, Bachelor of Science - BS, Wirtschaftswissenschaften at The Martin Luther University of Halle-Wittenberg
Contributions:8 reviews, 6 PRs, 17 comments in 7 years 4 months
Contributions summary:Anton primarily contributed to the editor functionality of the osu! game, specifically focusing on implementing and testing a setting to control automatic seeking after object placement. They modified code across multiple files, including the hit object composer and editor, to introduce a new configuration option. Furthermore, the user wrote tests to ensure the expected behavior of the seek-to-object setting in the mania ruleset. Their work involved both UI/configuration changes and game logic.
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