Summary
Anton Ljungdahl is a software developer in Stockholm with eight years of experience blending computational physics and graphics expertise into production software. With an MSc and Licentiate in theoretical/computational physics from Stockholm University, he moved from PhD research to applied development at COMSOL, bringing deep numerical and simulation insight to engineering software. His background as a freelance 3D/VFX artist and CG generalist informs a strong visual computing skillset, making him comfortable across rendering pipelines, compositing, and performance-conscious code. Anton prefers tackling physics-driven graphics problems and enjoys turning complex mathematical models into efficient, user-facing tools. Colleagues know him for a rare mix of academic rigor and hands-on creative production experience that accelerates prototyping and implementation. Based in Sweden, he continues to bridge research-grade simulation techniques with practical software delivery.
8 years of coding experience
Nackademin yrkeshögskola
Licentiate degree, Theoretical and Mathematical Physics, Licentiate degree, Theoretical and Mathematical Physics at Stockholm University
English, Swedish