Anton Marini

Co-Founder at OZU

New York, New York, United States
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Summary

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Rockstar
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Top expert inMacOS and iOS Development and Applications
Anton Marini is an award-winning multimedia engineer and co-founder with 17 years building realtime video and imaging tools used across industry and art. He created Syphon, an open standard for realtime video workflows adopted by Adobe and thousands of users, and has contributed core graphics features to openFrameworks and emulator rendering improvements in OpenEmu. His work spans product engineering, R&D and startups—shipping cinema tooling acquired by Apple, AI-driven video editing for TRASH, and bespoke ML/video solutions for clients like HBO and YouTube. A practicing video performance and software artist, he blends improvisational live visuals with deep systems-level graphics and shader expertise. He teaches and researches in academic and arts institutions, and quietly influences production pipelines through open source and commercial integrations. Based in New York, he pairs studio-born creativity with production-grade engineering to make complex video tech feel immediate and playable.
code17 years of coding experience
job12 years of employment as a software developer
bookMaster of Science (M.S.), Integrated Digital Media, Master of Science (M.S.), Integrated Digital Media at New York University
bookHustler., Hustling, A+, Hustler., Hustling, A+ at The Streets
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Stackoverflow

Stats
721reputation
26kreached
12answers
29questions
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Github Skills (22)

c-language10
graphic10
openframeworks10
coding10
cprogramming-language10
opengl10
emulation10
performance-optimization9
user-interface8
interface-design8
ui-design8
cocoa7
swift6
macos6
linker6

Programming languages (18)

JavaC++RustCGoHTMLJupyter NotebookTypeScript

Github contributions (5)

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OpenEmu/OpenEmu

Jan 2009 - Apr 2013

🕹 Retro video game emulation for macOS
Role in this project:
userFull-stack Developer
Contributions:280 commits, 2 comments in 4 years 3 months
Contributions summary:Anton primarily focused on implementing and refining video filter functionalities within the OpenEmu project, a retro video game emulator. Their contributions included integrating and optimizing GLSL shaders for scaling, such as 4xBR. They also worked on various fixes and enhancements to the rendering pipeline, including the incorporation of a new screen aspect ratio correction and a rudimentary Syphon server implementation. Additionally, the user addressed bugs with OpenGL context handling and contributed to the user interface with a setup assistant and a working controller test.
game-boyobjective-cemulatorretrovideo-game
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Role in this project:
userFull-stack Developer
Contributions:20 commits, 5 comments in 3 days
Contributions summary:Anton contributed significantly to the openFrameworks project, implementing blend mode support and deprecating legacy functions related to alpha blending. Their work involved modifying core graphics files (`ofGraphics.cpp`, `ofGraphics.h`, and `ofTypes.h`) to introduce new blend modes such as ADD, MULTIPLY, SUBTRACT, and SCREEN, and integrating them with existing alpha blending functionality. The user also modified `ofConstants.h` to define blend mode constants. This work enhances the project's visual capabilities, allowing for more creative and flexible graphical effects.
raspberry-picppemscriptenosxwindows
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Anton Marini - Co-Founder at OZU