Anton Mitkov is a Staff Software Engineer based in Edinburgh with nine years’ experience specializing in heterogeneous and high-performance computing, particularly SYCL. He combines deep technical work—optimizing accelerated linear algebra and ML libraries, porting APIs across CUDA/HIP/SYCL, and building CI—with practical performance tuning on real hardware. His roots in games development and shader writing inform a strong graphics and rendering intuition that translates to efficient parallel algorithms. Beyond engineering, he frequently serves as an agile facilitator and Scrum master, guiding sprint planning, estimation, and roadmap discussions across multiple teams. Colleagues describe him as quietly curious—his GitHub bio “A triffle miffed” hints at a dry wit behind a pragmatic, collaboration-first approach.
9 years of coding experience
Bachelor of Science (B.Sc.), Games Development, First Class Honours, Bachelor of Science (B.Sc.), Games Development, First Class Honours at Edinburgh Napier University
HIP: C++ Heterogeneous-Compute Interface for Portability
Contributions:55 pushes, 6 branches in 3 months
hipportabilityheterogeneouscompute
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Anton Mitkov - Staff Software Engineer at Codeplay Software