Anton Nikolaienko

PO And Lead Of Technology at Avalanche Studios Group

Stockholm, Sweden
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Summary

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Senior
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Top School
Anton Nikolaienko is a veteran game engineer and technical leader with over 15 years of experience (and a career spanning 20+ years of shipped titles) who has helped deliver games played on hundreds of millions of devices across studios like Remedy, EA, Rovio, Mojang and Avalanche. He blends hands-on C++ engine and gameplay expertise with product ownership and people leadership, recently combining PO, tech lead and management duties to steer internal projects on proprietary engines. His resume spans AAA multi-platform launches, live Game-as-a-Service operations and startup CTO roles, with credits on award-winning and massive-scale titles such as Control, Crossfire and SimCity BuildIt. Known for tackling systemic gameplay and platform integrations, he moves comfortably between low-level engine work and high-level product strategy. A pragmatic problem-solver, he’s repeatedly rebuilt teams and tech foundations in both established companies and bootstrapped startups, demonstrating a knack for shipping durable systems under varied constraints.
code15 years of coding experience
job20 years of employment as a software developer
bookBachelor, Specialist (eq. Master), Computing systems and networks, Bachelor, Specialist (eq. Master), Computing systems and networks at National University «Kyiv Aviation Institute»
languagesUkrainian, English
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Github Skills (8)

asio8
boost8
configurator7
cpp7
http6
keyboard3
linux2
windows2

Programming languages (3)

TypeScriptC++Lua

Github contributions (5)

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anton-nikan/collision

Dec 2013 - Jun 2014

Contributions:11 commits in 5 months
Contributions:11 commits in 2 months
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