Summary
Anton Nikolaienko is a veteran game engineer and technical leader with over 15 years of experience (and a career spanning 20+ years of shipped titles) who has helped deliver games played on hundreds of millions of devices across studios like Remedy, EA, Rovio, Mojang and Avalanche. He blends hands-on C++ engine and gameplay expertise with product ownership and people leadership, recently combining PO, tech lead and management duties to steer internal projects on proprietary engines. His resume spans AAA multi-platform launches, live Game-as-a-Service operations and startup CTO roles, with credits on award-winning and massive-scale titles such as Control, Crossfire and SimCity BuildIt. Known for tackling systemic gameplay and platform integrations, he moves comfortably between low-level engine work and high-level product strategy. A pragmatic problem-solver, he’s repeatedly rebuilt teams and tech foundations in both established companies and bootstrapped startups, demonstrating a knack for shipping durable systems under varied constraints.
15 years of coding experience
20 years of employment as a software developer
Bachelor Specialist (eq. Master) Computing systems and networks, Bachelor Specialist (eq. Master) Computing systems and networks at National University «Kyiv Aviation Institute»
Ukrainian, English