Summary
Anton Novoselov is a Senior Software Engineer with nine years of experience specializing in 3D graphics, game engines, physics simulation and applied deep learning, currently contributing at NVIDIA. He has driven core Blast destruction systems from inception—designing high-performance graph algorithms, a zero-allocation stress solver with SIMD optimizations, cross-platform samples and PhysX integrations that hit sub-millisecond targets. Anton also ported major rendering features like HBAO+ and PCSS to new platforms (including Nintendo Switch) and researched spatial acceleration structures (octree, k-d tree, R-tree) to accelerate damage simulation. His background in game development at Glu Mobile and hands-on DL experiments (real-time style transfer, competition work) give him a rare blend of graphics-engine and machine-learning chops. Colleagues know him for pragmatic, performance-first engineering and for turning complex simulation research into compact, debuggable tooling and sample integrations.
9 years of coding experience
5 years of employment as a software developer
National Research Nuclear University MEPhI (Moscow Engineering Physics Institute)