Anton Semenov is a software engineer with 11 years of experience specializing in C++ and .NET, focused on real-time rendering and game development. He has designed and implemented cross-platform graphics engines and PBR pipelines, shipping mobile-optimized renderers and AR SDK integrations across Windows, Linux, macOS, iOS, Android and WebAssembly. At WANNA he pioneered an optical material simulation system that enabled high-value virtual try-on for jewelry and spirits, and contributed fixes and new features to sokol-gfx and a cross-platform shader toolchain. His background includes modernizing legacy game code, building visual systems for maritime simulators, and hands-on debugging of deep graphics artifacts. Based in Limassol, Cyprus, Anton combines technical physics training (ITMO University) with pragmatic engine architecture and modern C++ practices (targeting C++20). He’s equally comfortable designing low-level rendering optimizations and lifting code quality across teams.
11 years of coding experience
7 years of employment as a software developer
бакалавр наук, Техническая физика, бакалавр наук, Техническая физика at Санкт-Петербургский Государственный Университет Информационных Технологий, Механики и Оптики (Университет ИТМО)
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