Summary
Anton Shalgachev is a Senior Engine Programmer based in Berlin with 11 years of C++ game development experience, currently working on bringing Star Wars Outlaws to Nintendo Switch 2 using Ubisoft's Snowdrop engine. He has deep expertise in memory and resource management, CPU profiling, platform and graphics APIs, and has shifted smoothly between gameplay implementation and low-level engine work across projects like Far Cry 6 and the high-scale mobile title CATS. Known for owning systems end-to-end—from camera and UI code to VRAM optimization—he bridges designers, artists, and engineers to iterate features quickly and reliably. Anton’s background includes rapid prototyping in Unity and hands-on experience with OpenGL, Box2D, and client-server systems, giving him a pragmatic blend of production stability and fast experimentation. An HSE computer science graduate, he brings both long-term live-ops experience and recent console-porting challenges to performance-critical engine development.
11 years of coding experience
9 years of employment as a software developer
Bachelor's degree Computer science, Bachelor's degree Computer science at Higher School of Economics
Russian, English, German