Anton Veselskyi is a Gameplay Programmer at Ubisoft Toronto with eight years of hands-on experience in C/C++ and a background leading embedded networking projects. He previously served as Senior C++ Programmer at Ubisoft Kyiv and led a team of nine engineers at GlobalLogic, where he owned WiFi gateway middleware, firmware encryption, and mesh networking features on OpenWrt. Comfortable across Linux, Bash, Python, and Lua, Anton brings practical networking expertise (TCP/IP, L2–L4) and has optimized large multi-repo codebases and release flows. He pairs game-engine hobby work in UE4 and Defold with production-grade systems programming, bridging gameplay code and low-level performance concerns. Known for mentoring juniors and managing customer-facing technical relationships, he combines hands-on coding with team leadership and SCRUM facilitation. Based in Old Toronto, he offers a rare mix of gameplay development instincts and embedded/networking engineering depth.
8 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Lviv Polytechnic National University
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