Anton Zhuravsky is a seasoned software leader and founder with 17 years of engineering experience, currently serving as Co-founder & CTO at 44pixels in London. He began as a backend engineer in 2008 and expanded into mobile, game development, and full-stack systems before founding a boutique studio in 2016 and co-founding Luna Labs in 2018 (acquired by ironSource in 2021). Anton has hands-on expertise building high-performance web-based game engines, C#→JS transpilers, real-time scalable backends and A/B testing platforms for playable ads, and has led engineering teams through product, design and operational challenges. At ironSource and Unity he combined technical design with team leadership to ship SaaS and ad technologies at scale. He contributes to open-source graphics runtimes such as PlayCanvas (improving shader lifecycle and component consistency), reflecting a deep interest in WebGL/WebGPU graphics and engine architecture. Known for mentoring engineers and architecting pragmatic platforms, he still prefers to be hands-on when tackling emerging tech and novel product problems.
17 years of coding experience
15 years of employment as a software developer
BS Mathematics Computer Science, BS Mathematics Computer Science at Belarusian State University
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Role in this project:
Full-stack Developer
Contributions:7 commits, 3 PRs, 63 comments in 6 days
Contributions summary:Anton primarily contributed to the PlayCanvas engine's codebase by modifying the standard material. Their changes focused on the `dirtyShader` flag, ensuring shaders are updated when properties that affect rendering are changed. Furthermore, the user modified various component systems by defining properties statically and by fixing code style issues. These edits involved code restructuring and adherence to the project's coding guidelines.
Contributions:49 PRs, 65 pushes, 34 branches in 8 months
webgljavascriptjavascript-game-enginewebgl2webgpu
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