Anton Zhuravsky

Co-founder & CTO at 44pixels

London, England, United Kingdom
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Summary

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Senior
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Anton Zhuravsky is a seasoned software leader and founder with 17 years of engineering experience, currently serving as Co-founder & CTO at 44pixels in London. He began as a backend engineer in 2008 and expanded into mobile, game development, and full-stack systems before founding a boutique studio in 2016 and co-founding Luna Labs in 2018 (acquired by ironSource in 2021). Anton has hands-on expertise building high-performance web-based game engines, C#→JS transpilers, real-time scalable backends and A/B testing platforms for playable ads, and has led engineering teams through product, design and operational challenges. At ironSource and Unity he combined technical design with team leadership to ship SaaS and ad technologies at scale. He contributes to open-source graphics runtimes such as PlayCanvas (improving shader lifecycle and component consistency), reflecting a deep interest in WebGL/WebGPU graphics and engine architecture. Known for mentoring engineers and architecting pragmatic platforms, he still prefers to be hands-on when tackling emerging tech and novel product problems.
code17 years of coding experience
job15 years of employment as a software developer
bookBS Mathematics Computer Science, BS Mathematics Computer Science at Belarusian State University
bookMathematics, Mathematics at School N122
bookPhysics, Physics at Lyceum of BSU
languagesEnglish, Russian
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Stackoverflow

Stats
2,483reputation
239kreached
55answers
25questions
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Github Skills (20)

webgl10
javascript10
game-engine10
typescript10
typescript-types10
typescripts10
game-dev9
game-development9
internet-explorer9
activerecord6
ruby-on-rails6
iphone6
css6
ruby6
objective-c6

Programming languages (7)

TypeScriptC#C++CJavaScriptHTMLRuby

Github contributions (5)

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playcanvas/engine

Dec 2016 - Jan 2017

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Role in this project:
userFull-stack Developer
Contributions:7 commits, 3 PRs, 63 comments in 6 days
Contributions summary:Anton primarily contributed to the PlayCanvas engine's codebase by modifying the standard material. Their changes focused on the `dirtyShader` flag, ensuring shaders are updated when properties that affect rendering are changed. Furthermore, the user modified various component systems by defining properties statically and by fixing code style issues. These edits involved code restructuring and adherence to the project's coding guidelines.
javascript-gamejavascriptjavascript-game-engineplaycanvasnodejs
lunalabsltd/playcanvas-0

Dec 2018 - Aug 2019

JavaScript game engine built on WebGL and WebVR.
Contributions:49 PRs, 65 pushes, 34 branches in 8 months
webgljavascriptjavascript-game-enginewebgl2webgpu
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