Antonella Sciarrillo is a Senior Graphics Engineer with five years of hands-on experience developing and optimizing rendering pipelines and graphics APIs for console platforms. She has progressed through multiple engineering roles at Unity—working on platform-specific graphics, shader compiler support, performance profiling and low-level debugging—and recently joined Unity again in a senior capacity after a brief engine engineering stint at Jagex. Comfortable in C++ and C# and familiar with HLSL and automated testing on consoles, she combines practical systems-level polish with a background in technical art and tool development. An active advocate for diversity in games as a Women in Games ambassador, she also brings experience engaging schools and industry partners to build long-term talent pathways. Notably, her early work included AR development and procedural texture tooling, reflecting a blend of creative and low-level graphics problem solving.
4 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS, Computer Games Development, Bachelor of Science - BS, Computer Games Development at University of East London
Diploma di Maturità (Liceo Classico), Classical and Ancient Studies, Diploma di Maturità (Liceo Classico), Classical and Ancient Studies at Liceo Classico Giuseppe Palmieri
High School/Secondary Diplomas and Certificates, High School/Secondary Diplomas and Certificates at I.C. Leonardo Da Vinci
Unity Graphics - Including Scriptable Render Pipeline
Contributions:1 commit, 2 PRs, 1 push in 1 day
renderpost-processingpipelinescriptableunity
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Antonella Sciarrillo - Senior Graphics Engineer at Unity