Summary
Antonin Aubert is an XR engineer and computer science student with eight years of hands-on experience across internships and practical roles in France and abroad. Currently interning at IMT Atlantique after an XR placement at Orange and reliability work at Thales, he blends immersive systems development with a strong engineering foundation from ESIEA and a Master program in 3D interactive technologies. Comfortable in both lab and production environments, Antonin has experience spanning DevOps, tutoring, manufacturing and international exchange in Seoul, which gives him a pragmatic, user-focused approach to technical problems. He focuses on video game research and R&D, bringing curiosity for interactive experiences and a track record of shipping prototypes and tooling during short, intensive placements. Notably, his background combines creative beginnings in game development education with recent reliability and XR engineering internships, positioning him to bridge research prototypes to robust implementations.
8 years of coding experience
3 years of employment as a software developer
University Diploma of Technology (DUT), Computer Science, University Diploma of Technology (DUT), Computer Science at IUT de Laval
Baccalaureate in Science and Technologies of Industry and Sustainable Development, Baccalaureate in Science and Technologies of Industry and Sustainable Development at LYCEE POLYVALENT ESTOURNELLES DE CONSTANT
Engineering Degree, Computer Science, Engineering Degree, Computer Science at ESIEA - École d'Ingénieur·e·s d'un numérique utile
Master Degree in Management of 3D Interactive Technologies, Computer Science, Master Degree in Management of 3D Interactive Technologies, Computer Science at Arts et Métiers - École Nationale Supérieure d'Arts et Métiers
Japanese, English, German, Korean, French