Antonin Klopp-tosser is a Staff Software Development Engineer with nine years of experience building VR, ML, and data-driven systems, currently shaping learning experiences at Criteo after a formative period creating immersive VR training at Uptale. He combines research curiosity with product-minded implementation—designing features, managing releases, and improving performance and scalability across front-end and back-end stacks. A frequent contributor to open-source front-end projects, he enhanced interactive graphing in the popular react-d3-graph library by improving viewport-bounded layouts and link/arrow logic. Fluent in practical machine learning, 3D rendering and eye-tracking integrations, Antonin brings a rare mix of deep technical craft and applied R&D. Trained in computer science in Grenoble and a classically trained clarinetist, he often applies a musician’s attention to detail and iterative refinement in his engineering work.
9 years of coding experience
5 years of employment as a software developer
National School of Computer Science and Applied Mathematics of Grenoble
La Prépa des INP
Diplôme d'études musicales (clarinette) Musique, Diplôme d'études musicales (clarinette) Musique at Conservatoire à Rayonnement Régional de Toulouse
Interactive and configurable graphs with react and d3 effortlessly
Role in this project:
Front-end Developer
Contributions:20 reviews, 7 commits, 8 PRs in 1 year 6 months
Contributions summary:Antonin primarily focused on enhancing the user interface and interactive features of the react-d3-graph library. Their contributions included adding and modifying graph configuration options, specifically disabling link forces and allowing graphs to be bounded within the viewport. The user also refactored code related to the computation of arrows and links for circle nodes, as well as fixing graph reset functionality. Additionally, the user added links to the sandbox examples.
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