Role in this project:
Full-stack Developer Contributions:27 commits, 17 PRs, 5 pushes in 5 months
Contributions summary:Antonio primarily contributed to the Blender add-on's functionality, focusing on converting Mixamo animations for Unreal Engine 4 root motion. Their work involved adding support for different bone naming conventions from imported files, particularly those from Mixamo. They implemented the loading of Collada files and refined the bone renaming process for compatibility with Unreal Engine skeletons. Additionally, they fixed a rotation-related glitch.