Antonio Aloisio is an experienced Italian software engineer with 19 years building full-stack and mobile systems, from Maemo/MeeGo and Android to web services on AWS and OpenShift. An early open-source advocate and long-time contributor to KDE and Qt, he led the Qt port for Maemo and continued that work at Nokia before moving into recommendation algorithms and data-driven music personalization at MixRadio. He codes across C++, Python, JavaScript, Java and Clojure, and pairs backend/data engineering expertise with hands-on Linux, Debian packaging and embedded electronics hobbyism. Notably, his open-source work includes tooling that smooths animation pipelines for Blender-to-Unreal workflows, reflecting a practical knack for bridging creative and engine constraints. Based in Berlin, he combines deep systems knowledge with a playful, maker mindset—pizza, jokes and hobby microcontroller projects included.
Blender addon for converting mixamo animations to Unreal 4 rootmotion
Role in this project:
Full-stack Developer
Contributions:27 commits, 17 PRs, 5 pushes in 5 months
Contributions summary:Antonio primarily contributed to the Blender add-on's functionality, focusing on converting Mixamo animations for Unreal Engine 4 root motion. Their work involved adding support for different bone naming conventions from imported files, particularly those from Mixamo. They implemented the loading of Collada files and refined the bone renaming process for compatibility with Unreal Engine skeletons. Additionally, they fixed a rotation-related glitch.
Contributions:37 commits, 1 PR, 37 pushes in 4 months
docker-imagedockersdkvita
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.