Summary
Antonio Ares is a computer engineer and academic with 13 years of experience bridging research and teaching at the University of Granada, currently serving as Profesor Ayudante Doctor in the Department of Languages and Computer Systems. His work spans intelligent systems, soft computing, and reactive AI—highlighted by a doctoral thesis on wireless communication sensing for mobility prediction and a Final Degree Project on evolving reactive AI in RTS environments. He has a track record of applied research and project-based development across university departments and virtual teaching centers, contributing to e-learning platforms, distributed sensing projects, and optimization research groups. Equally comfortable with hands-on development (PHP, Java, .NET) and theoretical work, he blends systems engineering with pedagogical practice. Antonio is aiming to continue as a PhD-level researcher or transition into AAA game development, bringing a rare combination of academic rigor and practical AI/game-relevant experience. Based in Granada, he often operates at the intersection of teaching, research projects, and platform development, which gives him a pragmatic perspective on deploying research into real-world systems.
13 years of coding experience
Doctorado, Tecnología de la información y la comunicación, Sobresaliente Cum Laude, Doctorado, Tecnología de la información y la comunicación, Sobresaliente Cum Laude at Universidad de Granada
Spanish, English