Summary
Antonio Caggiano is a Visual Development Artist based in Vancouver with 11 years of experience crafting environments, props, and character-driven locations for animation and games. He has held senior roles across studios including Titmouse, Atomic Cartoons, Mainframe, and ArenaX Labs, contributing to high-profile series and projects such as Big Hero 6: The Series, Critical Role: Legend of Vox Machina, and multiple Netflix and streaming productions. Equally comfortable with concept art and hands-on layout or prop design, he blends traditional artistic sensibility with computer graphics expertise to solve visual storytelling challenges. A trained animator from Sheridan and Mohawk Colleges, Antonio brings cross-disciplinary fluency from animation to game design and environment creation. Outside production, he’s a musician and avid reader with a deep interest in science and literature, which often informs his worldbuilding and visual choices. Colleagues describe him as a collaborative creative who elevates projects by marrying technical craft with a strong narrative eye.
11 years of coding experience
Bachelor of Animation Animation Interactive Technology Video Graphics and Special Effects, Bachelor of Animation Animation Interactive Technology Video Graphics and Special Effects at Sheridan College
Animation, Animation at Mohawk College