Antonio Junaković is a Senior Software Developer based in Zagreb with five years of hands-on experience in low-level and systems programming, particularly in C++ and game engine technology. He has led development of DeepAR Studio and maintained the DeepAR SDK, building an AR asset creation tool and framework from scratch. At AVL and Auki Labs he worked on enterprise C++ systems and continues to drive product-quality engineering as a senior developer. Antonio is an active open-source contributor to the Stride game engine, improving editor UX, rendering features, and Visual Studio integration—demonstrating a blend of engine internals and developer tooling. He combines deep technical rigor with product-focused improvements, often tackling integration and tooling gaps that improve developer experience. Trained at FER in computer science, he pairs academic foundations with practical delivery across AR, game engines, and enterprise software.
5 years of coding experience
6 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at FER
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Role in this project:
Full-stack Developer
Contributions:6 reviews, 15 commits, 11 PRs in 1 month
Contributions summary:Antonio contributed to multiple areas within the Stride game engine repository. They addressed issues related to Visual Studio integration, including fixing workload names and extension GUIDs. Additionally, the user implemented changes to the launcher, such as removing GameStudio dependencies upon uninstall and removing unused packages. They also worked on rendering features and property editor enhancements, demonstrating a focus on improving the editor and overall engine functionality.
Contributions:21 pushes, 1 branch in 1 year 3 months
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Antonio Junaković - Senior Software Developer at Auki Labs