Antonio Marquez is a game developer with 15 years of experience who currently architects ports and CI infrastructure for Unity and Unreal Engine at TheGameKitchen. He has shipped platform ports for titles like Blasphemous Mobile and contributed to VR projects such as AllOnboard and Escape from Galaxen, combining hands-on debugging with cross-platform research. Previously he led technical project coordination for mission-critical Unix/Oracle environments and managed vendor relationships with Oracle, SAP, RedHat, VMware and others. Skilled in C, C++, Java, assembler and shell scripting, he brings a DevOps mindset and a global view of infrastructure and services. An advocate of cloud computing and continuous integration, he also maintains open-source toolchains and a raylib port for diverse consoles, reflecting deep low-level and console compatibility expertise. Based in Seville, he blends systems reliability experience with game-engine engineering to solve complex platform and deployment challenges.
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Antonio Marquez - Game Developer at TheGameKitchen