Antonio聽Marquez

Game Developer at TheGameKitchen

Greater Sevilla Metropolitan Area Spain
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Summary

馃懁
Senior
馃帗
Top School
Antonio Marquez is a game developer with 15 years of experience who currently architects ports and CI infrastructure for Unity and Unreal Engine at TheGameKitchen. He has shipped platform ports for titles like Blasphemous Mobile and contributed to VR projects such as AllOnboard and Escape from Galaxen, combining hands-on debugging with cross-platform research. Previously he led technical project coordination for mission-critical Unix/Oracle environments and managed vendor relationships with Oracle, SAP, RedHat, VMware and others. Skilled in C, C++, Java, assembler and shell scripting, he brings a DevOps mindset and a global view of infrastructure and services. An advocate of cloud computing and continuous integration, he also maintains open-source toolchains and a raylib port for diverse consoles, reflecting deep low-level and console compatibility expertise. Based in Seville, he blends systems reliability experience with game-engine engineering to solve complex platform and deployment challenges.
code15 years of coding experience
bookUniversity of Seville
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Github Skills (7)

driver9
playstation8
sdk7
nintendo-3ds6
homebrew5
camera4
kernel4

Programming languages (1)

C

Github contributions (5)

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bigboss-ps3dev/PS4EYECam

Sep 2014 - Feb 2015

PlayStation 4 Camera driver implementation reference
Contributions:18 commits, 7 pushes, 10 comments in 5 months
driverplaystation
Contributions:20 commits in 2 days
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