Antonio聽Marquez

Game Developer at TheGameKitchen

Greater Sevilla Metropolitan Area Spain
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Summary

馃懁
Senior
馃帗
Top School
Antonio Marquez is a game developer with 15 years of experience who currently architects ports and CI infrastructure for Unity and Unreal Engine at TheGameKitchen. He has shipped platform ports for titles like Blasphemous Mobile and contributed to VR projects such as AllOnboard and Escape from Galaxen, combining hands-on debugging with cross-platform research. Previously he led technical project coordination for mission-critical Unix/Oracle environments and managed vendor relationships with Oracle, SAP, RedHat, VMware and others. Skilled in C, C++, Java, assembler and shell scripting, he brings a DevOps mindset and a global view of infrastructure and services. An advocate of cloud computing and continuous integration, he also maintains open-source toolchains and a raylib port for diverse consoles, reflecting deep low-level and console compatibility expertise. Based in Seville, he blends systems reliability experience with game-engine engineering to solve complex platform and deployment challenges.
code15 years of coding experience
bookUniversity of Seville
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Github Skills (9)

camera9
reference-implementation8
playstation8
nintendo-3ds6
linux6
sdk6
homebrew4
kernel4
modular3

Programming languages (1)

C

Github contributions (5)

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bigboss-ps3dev/PS4EYECam

Sep 2014 - Feb 2015

PlayStation 4 Camera driver implementation reference
Contributions:18 commits, 7 pushes, 10 comments in 5 months
cameraplaystation-4linuxplaystationreference-implementation
Contributions:20 commits in 2 days
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Antonio Marquez - Game Developer at TheGameKitchen