Antonio Membrives is a graphics software engineer with 11 years of experience building game engines, VR/AR applications, and interactive graphics tools, now contributing to Meta’s graphics efforts from London. He led research and technical development at Plain Concepts, where he co-created Wave Engine and its visual editor and shipped cross-platform experiences for HoloLens, Oculus, and ARKit. His background spans academic research on virtual assistants and commercial delivery of photorealistic 3D agents that helped win industry recognition and acquisition interest. Antonio blends low-level engine work with UI/tooling and design sensibility, and is notable for turning research prototypes into production-ready demos and apps across a wide device landscape.
SharpYaml is a .NET library for YAML compatible with CoreCLR
Contributions:12 pushes, 7 branches in 1 year 9 months
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Antonio Membrives - Graphics Software Engineer at Meta