Antonio Membrives

Graphics Software Engineer at Meta

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Antonio Membrives is a graphics software engineer with 11 years of experience building game engines, VR/AR applications, and interactive graphics tools, now contributing to Meta’s graphics efforts from London. He led research and technical development at Plain Concepts, where he co-created Wave Engine and its visual editor and shipped cross-platform experiences for HoloLens, Oculus, and ARKit. His background spans academic research on virtual assistants and commercial delivery of photorealistic 3D agents that helped win industry recognition and acquisition interest. Antonio blends low-level engine work with UI/tooling and design sensibility, and is notable for turning research prototypes into production-ready demos and apps across a wide device landscape.
code12 years of coding experience
job19 years of employment as a software developer
bookUniversity of Seville
languagesSpanish, English
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Github Skills (18)

wave10
openvr9
duplicates8
hololens8
qbcore-framework8
portal8
crossword7
tricks7
opcodes7
mrtk6
dm6
particle-system6
gpu5
management4
react4

Programming languages (2)

C#PowerShell

Github contributions (5)

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WaveEngine/Series

Sep 2015 - Oct 2015

Contributions:10 commits, 8 pushes, 1 branch in 1 month
WaveEngine/GPUSkinningDemo

Nov 2020 - Nov 2020

Contributions:8 pushes in 3 days
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