Antonio Membrives

Graphics Software Engineer at Meta

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Antonio Membrives is a graphics software engineer with 11 years of experience building game engines, VR/AR applications, and interactive graphics tools, now contributing to Meta’s graphics efforts from London. He led research and technical development at Plain Concepts, where he co-created Wave Engine and its visual editor and shipped cross-platform experiences for HoloLens, Oculus, and ARKit. His background spans academic research on virtual assistants and commercial delivery of photorealistic 3D agents that helped win industry recognition and acquisition interest. Antonio blends low-level engine work with UI/tooling and design sensibility, and is notable for turning research prototypes into production-ready demos and apps across a wide device landscape.
code11 years of coding experience
job19 years of employment as a software developer
bookUniversity of Seville
languagesSpanish, English
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Github Skills (24)

wave10
openvr10
openxr9
duplicates8
hololens8
portal7
tricks7
qbcore-framework7
mrtk6
opcodes6
diffraction6
ssa6
virtual-reality6
dm6
crossword6

Programming languages (3)

C#PowerShellHTML

Github contributions (5)

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WaveEngine/Series

Sep 2015 - Oct 2015

Contributions:10 commits, 8 pushes, 1 branch in 1 month
EvergineTeam/Evergine.Yaml

Aug 2019 - May 2021

SharpYaml is a .NET library for YAML compatible with CoreCLR
Contributions:12 pushes, 7 branches in 1 year 9 months
net-librarydotnetcsharpcoreclryaml
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Antonio Membrives - Graphics Software Engineer at Meta