Summary
Antonio Notarangelo is a game designer with 12 years of experience combining a formal computer science background and film direction training to craft narrative-driven, technically robust games. Based in Milan, he has shipped design and implementation work on major racing titles including multiple MotoGP entries and Ride, moving from prototyping and UX to asset integration, tuning and multilingual coordination. He blends hands-on C++/Unreal experience and Android development chops with a human-centered approach to UX, and mentors junior designers on workflow and best practices. Antonio’s cross-disciplinary education — including a Masters in Game Design and a diploma in screenwriting — informs his focus on strong storytelling within gameplay systems. Known among peers for iterative improvement and an appetite for cultural detail (notably Japanese folklore), he aims to direct games that fuse narrative depth with polished mechanics.
12 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Computer Science, 102/110, Bachelor's degree, Computer Science, 102/110 at Università degli Studi di Bari
Diploma, Film direction and screenwriting, 28/30, Diploma, Film direction and screenwriting, 28/30 at Accademia Nazionale del Cinema e dello Spettacolo
University of Bologna
High School Diploma, Technological scientific high school, 82/100, High School Diploma, Technological scientific high school, 82/100 at Liceo scientifico G. Tarantino
University of Milan
English, Italian