Summary
Antonio Rivero is a Game Programmer with 11 years of experience and six years specializing in Unity3D, known for leading end-to-end development on multiple commercial and indie titles while creating reusable architectures and tooling that accelerated other projects. He co-founded indie studio Point N' Sheep and is currently developing Bloodless, a retro-modern pixel-art action game inspired by feudal Japan, bringing both creative direction and technical leadership to small teams. Antonio excels at rapid prototyping—in corporate settings, game jams, and research environments—where his background in interaction design and device-driven projects (AR/VR/Kinect/LEAP) informs polished, satisfying player interactions. He pairs a pragmatic engineering mindset with close collaboration with designers and artists, often surfacing implementation-driven gameplay ideas that improve design while keeping systems sustainable.
11 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade Federal de Pernambuco
Bachelor of Applied Science (BASc), Computer Science, Bachelor of Applied Science (BASc), Computer Science at University of Toronto Mississauga
English, Portuguese