Senior Graphics Programmer at Massive Entertainment - A Ubisoft Studio
Malmo, Sweden
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Antonis Ryakiotakis is a Senior Graphics Programmer with 15 years of C/C++ experience specializing in rendering, tools, UI and asset pipelines, currently driving VFX, accessibility and performance work at Massive Entertainment. His background in physics informs a pragmatic approach to simulation-driven effects and high-contrast accessibility features for complex real-time scenes. He has a strong history building editor and viewport tools (Blender, Crytek) and shipping production-ready pipelines for AAA games, combining Qt/OpenGL/DirectX expertise with Python for tooling. Known for improving real-time display, sculpting/painting systems and version-control-integrated asset workflows, he blends low-level graphics optimization with user-facing tool design. Based in Greece, Antonis brings a consistent track record of taking research-like problems from prototypes into robust studio workflows.
14 years of coding experience
5 years of employment as a software developer
Bachelor's degree Physics, Bachelor's degree Physics at University of Crete
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Antonis Ryakiotakis - Senior Graphics Programmer at Massive Entertainment - A Ubisoft Studio