Antonis Ryakiotakis

Senior Graphics Programmer at Massive Entertainment - A Ubisoft Studio

Greece
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Summary

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Senior
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Antonis Ryakiotakis is a Senior Graphics Programmer with 15 years of C/C++ experience specializing in rendering, tools, UI and asset pipelines, currently driving VFX, accessibility and performance work at Massive Entertainment. His background in physics informs a pragmatic approach to simulation-driven effects and high-contrast accessibility features for complex real-time scenes. He has a strong history building editor and viewport tools (Blender, Crytek) and shipping production-ready pipelines for AAA games, combining Qt/OpenGL/DirectX expertise with Python for tooling. Known for improving real-time display, sculpting/painting systems and version-control-integrated asset workflows, he blends low-level graphics optimization with user-facing tool design. Based in Greece, Antonis brings a consistent track record of taking research-like problems from prototypes into robust studio workflows.
code15 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree Physics, Bachelor's degree Physics at University of Crete
languagesGreek, English, Swedish
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Github Skills (39)

simulation10
blender10
path-tracing9
branches9
armv79
compositing9
rendering-3d-graphics8
megadrive8
addon8
3d8
commodore8
sega-genesis8
nintendo-ds8
arcade8
opengl7

Programming languages (4)

C++CRustPython

Github contributions (5)

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psy-fidelious/miniengine

Sep 2017 - May 2021

Contributions:94 pushes, 1 branch in 3 years 9 months
lukastoenne/blender

Aug 2014 - Apr 2015

Contributions:421 commits in 8 months
branchesblender-3dpythonblender
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