Summary
Antonis Savvidis is a pragmatic XR software architect and lead developer with 10 years delivering production Unity experiences—35+ interactive training simulations, 20+ mobile apps and multiple VR/AR systems for Meta Quest, Pico and ARCore. He combines hands-on engineering (sole developer, tech lead and solutions architect roles) with proven program delivery skills, having coordinated nine outsourced teams across $1.1M of VR simulations with zero missed releases. Known for performance-first engineering, he’s rescued blocked releases with bespoke asset workflows, cut multiplayer RPCs by 80%, and improved FPS through targeted profiling and zero-Update() systems. Beyond code, Antonis builds teams and knowledge-sharing practices—founding the Thessaloniki Unity Meetup, mentoring nearly 300 Udacity students with a 99.7% success rate, and earning a “Lights Up the Room” award for fostering collaboration. He’s available and open to relocate for long-term roles in simulation, training, defence, industrial or medical software, and prefers problems that require end-to-end technical ownership.
10 years of coding experience
1 year of employment as a software developer
Bachelor's degree Marketing, Bachelor's degree Marketing at Kingston University
Nanodegree VR Developer, Nanodegree VR Developer at Udacity
English, Greek