Antony Woods is a hands-on CTO with 14 years’ experience building cross-platform apps for finance, big data, games and betting, currently leading engineering at Kikin and WorksHub from Cardiff. He combines product-focused delivery with deep C++ and Unity experience—contributing to notable open-source projects like Crow and EntityX where he modernized core systems and logging, and to Unity UI tooling and Cockatrice for robust UI and connectivity improvements. Known for pragmatic leadership and attention to UX, he drives teams to ship high-quality products on time and on budget while staying current with industry trends. His background in Computer Games Programming gives him a strong systems and real-time thinking advantage when architecting performant solutions. Outside work he balances intense tech focus with skate parks, family time and travel, which he credits for keeping creative problem-solving sharp.
14 years of coding experience
BSc Computer Games Programming, BSc Computer Games Programming at University of Teesside
Crow is very fast and easy to use C++ micro web framework (inspired by Python Flask)
Role in this project:
Back-end Developer
Contributions:23 commits, 1 PR, 17 comments in 6 months
Contributions summary:Antony primarily contributed to the implementation of core features related to logging and server functionality within the Crow C++ micro web framework. Their work included the addition of a logging system with different log levels and the integration of these logs throughout the server's components. They also addressed the inclusion of URL parameter parsing to improve routing, and they updated the server's internal connection handling.
Single draw call UI solution for Unity with multi resolution support and more.
Role in this project:
UI Developer
Contributions:15 commits in 29 days
Contributions summary:Antony primarily contributed to the UI aspects of the UIToolkit project. They fixed bugs in the shaders, ensuring correct sprite display on iOS. They also addressed issues related to material usage and texture loading within the UISpriteManager, optimizing the UI rendering process. Furthermore, the user made updates to demo scene scripts, and re-added coroutines to the test scripts demonstrating a focus on UI functionality and testing.
drawresolutionunitymulti-resolutioncall-ui
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