Antti Hirvonen is a Principal Software Architect Engineer based in Helsinki with 14 years of experience specializing in real-time rendering, XR systems, and Windows systems-level programming. He has led and shipped visual subsystems and SDKs for Varjo headsets and played a pivotal role in 3DMark graphics benchmarks, blending hands-on graphics coding with cross-team architectural leadership. Known for cleaning large legacy codebases and documenting system architecture, he excels at rapidly understanding complex domains and turning technical vision into practical plans. Proficient in C++, C, Python and graphics APIs (DX11/12, Vulkan) he combines deep GPU and colorimetry knowledge with strong communication skills to align hardware and software teams. A continuous improver and collaborative leader, he brings both product-focused pragmatism and research-grade graphics expertise to high-impact XR and benchmarking projects.
14 years of coding experience
9 years of employment as a software developer
Master’s Degree, Communication and Media Studies, Master’s Degree, Communication and Media Studies at Aalto University
High School, High School at Joensuun Yhteiskoulun Lukio
Approbatur degree, Computer Science, Approbatur degree, Computer Science at Joensuun yliopisto
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Antti Hirvonen - Principal Software Architect Engineer at Varjo