Summary
Antti Lipsanen is a game programmer based in Helsinki with nine years of experience blending game development and data-driven problem solving. He progressed from trainee to full game programmer at Next Games (now a Netflix Game Studio), applying a steady learning mindset to ship playable systems and features. Before moving into games, he spent several years as a Business Intelligence consultant at Visma, turning business data into actionable insights for customers. His background in international business and exchange studies in computer science gives him a rare mix of product-minded technical fluency and cross-cultural communication skills. Antti is dedicated to continuous self-improvement and often bridges disciplines—marketing, BI, and engineering—to solve problems from multiple angles. Outside of work, his varied early roles from customer service to international internships hint at a practical, hands-on approach and strong stakeholder empathy.
9 years of coding experience
3 years of employment as a software developer
International Business, International Business at Universidad Argentina de la Empresa
Bachelor of Arts (BA), English Language and Literature, General, Bachelor of Arts (BA), English Language and Literature, General at Turun yliopisto
Master of Science in Business Administration, International Marketing, 3,97/5, Master of Science in Business Administration, International Marketing, 3,97/5 at Lappeenranta University of Technology
Exchange studies, Computer Science, Exchange studies, Computer Science at Memorial University of Newfoundland
English, German, Finnish, Swedish, Spanish