Summary
Antti Vesanen is a game-focused software engineer with 11 years of professional experience and a decade-long personal background in game development. He blends backend systems expertise (Go, AWS, Terraform) with frontend work (Vue) and operational tooling (Prometheus, Grafana, Kubernetes) gained across roles at Unity and Kuuasema. At Unity he worked on monetization and ads platforms, building incident management, cloud migration, and high-availability infrastructure solutions. Comfortable across databases from ArangoDB and Elasticsearch to Cassandra and InfluxDB, he also brings strong automation and monitoring chops from earlier platform roles. Based in Espoo, Finland, Antti pairs pragmatic engineering with a creator’s mindset, having returned to formal game production studies while continuing to ship backend-driven gameplay services. He’s the kind of engineer who moves smoothly between game systems and enterprise-grade infrastructure to deliver reliable, scalable experiences.
11 years of coding experience
10 years of employment as a software developer
Game Production, Game Production at Laajasalon Opisto
English, Finnish