Anurag Upadhyay

Animation Programmer

Old Toronto, Ontario, Canada
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Summary

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Senior
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Top School
Anurag Upadhyay is an animation programmer with 8 years of software engineering experience, specializing in C++ systems that elevate animated scenes for games. He has shipped gameplay and animation work across studios including Ubisoft and Epic Games, and led gameplay engineering and optimization efforts at SMU Guildhall to achieve 60 FPS on Steam Deck and PC. His background spans full-stack and GIS development, where he built high-performance C++ GIS tools and led React UI modules—an uncommon blend that informs his pragmatic approach to tooling and performance for animation pipelines. Comfortable bridging design and engineering, he has hands-on experience implementing AI behaviors, character controllers, and accessibility features while mentoring junior developers and shaping technical documentation. Based in Old Toronto, he brings both studio-grade production experience and systems-level optimization skills to animation tech challenges.
code8 years of coding experience
job7 years of employment as a software developer
bookIntegrated B.Tech & M.Tech, Computer Science, Integrated B.Tech & M.Tech, Computer Science at Gautam Buddha University
bookKendriya Vidyalaya Sangathan
bookMasters in Game Design & Development, Programming Specialization, Masters in Game Design & Development, Programming Specialization at SMU Guildhall
languagesHindi, English
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Github Skills (14)

microsoft-store9
wpf8
windows-service8
inno-setup8
uwp-apps8
mdt7
csharp7
uwp7
windows6
tile-server4
leaflet4
gis3
openstreetmap3
fedora3

Programming languages (2)

C#HTML

Github contributions (5)

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anuragyayhdapu/TetrisCocos

Dec 2017 - May 2018

Contributions:3 releases, 198 commits, 2 PRs in 4 months
cocos2dxgametetris-clone
Manually building a Map tile server stack using Openstreet map data & Leaflet. On Fedora 27.
Contributions:7 PRs, 19 pushes, 1 branch in 1 year
leafletopenstreetmaptilemapmap-tile-server
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Anurag Upadhyay - Animation Programmer