Summary
Anushka Nair is a graphics and systems-focused software engineer with eight years building high-performance rendering and engine features for AAA titles, currently contributing to The Sims 4 at Maxis, EA. She holds an MS in Game Design and Development from RIT and has shipped work on Tony Hawk’s Pro Skater 1+2 and Diablo II: Resurrected, where she delivered performance wins, gamma calibration, and accessibility improvements. Her strengths sit at the intersection of rendering, tooling, and gameplay systems—she architected the Werewolves lunar cycle and multiple Create-A-Sim features—and she brings a pragmatic, research-informed approach from serious-game projects like NSF-funded Project LilyPad. Based in Redwood City, she combines studio-grade production experience with an appetite for impactful games that blend fun and utility.
8 years of coding experience
5 years of employment as a software developer
Master of Science Game Design and development, Master of Science Game Design and development at Rochester Institute of Technology
Bachelor of Engineering Computer Engineering, Bachelor of Engineering Computer Engineering at University of Mumbai