Anushka Nair

Software Engineer III at Electronic Arts (EA)

Redwood City, California, United States
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Summary

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Senior
🎓
Top School
Anushka Nair is a graphics and systems-focused software engineer with eight years building high-performance rendering and engine features for AAA titles, currently contributing to The Sims 4 at Maxis, EA. She holds an MS in Game Design and Development from RIT and has shipped work on Tony Hawk’s Pro Skater 1+2 and Diablo II: Resurrected, where she delivered performance wins, gamma calibration, and accessibility improvements. Her strengths sit at the intersection of rendering, tooling, and gameplay systems—she architected the Werewolves lunar cycle and multiple Create-A-Sim features—and she brings a pragmatic, research-informed approach from serious-game projects like NSF-funded Project LilyPad. Based in Redwood City, she combines studio-grade production experience with an appetite for impactful games that blend fun and utility.
code8 years of coding experience
job5 years of employment as a software developer
bookMaster of Science Game Design and development, Master of Science Game Design and development at Rochester Institute of Technology
bookBachelor of Engineering Computer Engineering, Bachelor of Engineering Computer Engineering at University of Mumbai
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Github Skills (18)

capstone9
explore9
puzzle7
unity3d7
cpp7
game-development4
grand-theft-auto1
haxeflixel1
3d-graphics1
game-engine1
minetest1
hlsl1
rendering-engine1
directx1
opengl1

Programming languages (2)

C#C++

Github contributions (5)

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tomboyanushka/CogentEngine

Feb 2019 - Jul 2022

Project to learn and explore DirectX12
Contributions:166 commits, 17 PRs, 154 pushes in 3 years 6 months
cppdirectx12explore
Contributions:16 commits, 14 pushes, 1 branch in 3 months
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Anushka Nair - Software Engineer III at Electronic Arts (EA)