Apoorva Joshi

Staff Graphics Engineer at Unity

Copenhagen, Capital Region of Denmark
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Summary

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Apoorva Joshi is a Staff Graphics Engineer based in Copenhagen with 11 years of experience building and leading graphics and profiling technology across games and GPU tooling. At Unity they drive graphics feature development and have previously delivered rendering pipelines, PBR work, and bespoke customer solutions; earlier roles include graphics R&D at Playdead and GPU profiling at NVIDIA. Their background spans low-level GPU performance analysis (nvprof, Nsight, CUPTI) to artist-friendly tools like heightmap multiscale sculpting and voxel-tree skylight probes, reflecting a blend of systems-level rigor and creative tooling. Known for shipping prototypes that bridge research and production—such as a fast marching cubes indexed-mesh pipeline and a DDGI prototype—they excel at turning complex rendering ideas into practical engine features. Comfortable collaborating with customers and partners, they pair deep technical curiosity (Linux linker/kernel tracing, hardware PMU strategies) with a pragmatic focus on performance and usability.
code11 years of coding experience
job8 years of employment as a software developer
bookBachelor's Degree in Engineering, Information Technology, Bachelor's Degree in Engineering, Information Technology at MIT College of Engineering, Pune
languagesEnglish
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Stats
820reputation
43kreached
14answers
4questions
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Github Skills (127)

milton10
render10
file-format10
computer-graphics10
cpp10
shader10
rendering10
single-file10
imgui10
post-processing10
image-editor10
api10
pipeline10
scriptable10
unity3d10

Programming languages (8)

C#TypeScriptC++RustCHandlebarsHTMLPython

Github contributions (5)

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ApoorvaJ/graphene

Apr 2020 - Aug 2020

Contributions:144 commits, 32 pushes in 3 months
ApoorvaJ/Papaya

Nov 2020 - Nov 2020

Contributions:1 release, 2 commits, 8 PRs in 1 day
gpuimage-processingimageimage-editor
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Apoorva Joshi - Staff Graphics Engineer at Unity