Apoorva Joshi is a Staff Graphics Engineer based in Copenhagen with 11 years of experience building and leading graphics and profiling technology across games and GPU tooling. At Unity they drive graphics feature development and have previously delivered rendering pipelines, PBR work, and bespoke customer solutions; earlier roles include graphics R&D at Playdead and GPU profiling at NVIDIA. Their background spans low-level GPU performance analysis (nvprof, Nsight, CUPTI) to artist-friendly tools like heightmap multiscale sculpting and voxel-tree skylight probes, reflecting a blend of systems-level rigor and creative tooling. Known for shipping prototypes that bridge research and production—such as a fast marching cubes indexed-mesh pipeline and a DDGI prototype—they excel at turning complex rendering ideas into practical engine features. Comfortable collaborating with customers and partners, they pair deep technical curiosity (Linux linker/kernel tracing, hardware PMU strategies) with a pragmatic focus on performance and usability.
11 years of coding experience
8 years of employment as a software developer
Bachelor's Degree in Engineering, Information Technology, Bachelor's Degree in Engineering, Information Technology at MIT College of Engineering, Pune
Contributions:1 release, 2 commits, 8 PRs in 1 day
gpuimage-processingimageimage-editor
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.