Summary
April Grow is an Associate Professor and game designer with 12 years of experience fusing research, teaching, and engineering around intelligent virtual agents and authoring complex AI for interactive narratives. She holds a PhD in Computer Game Design and Computer Science from UC Santa Cruz and has translated her dissertation work into practical tools and curricula that aim to bring Facade-like agent interactions into mainstream games. Her background spans academic appointments at Cal Poly and Goldsmiths and industry practice at Storybricks, where she worked on natural language and procedural story generation for game content. Known for combining hands-on programming with craft-focused design (her team shipped a crochet simulator as a capstone), she brings a rare mix of technical rigor, creative prototyping, and pedagogy to problems of believable agent behavior.
12 years of coding experience
University of California Santa Cruz
English