Arcady Goldmints-orlov is a software engineer based in Greater Boston with a strong foundation from Caltech (BS) and Brown (MSc) and roughly three years of recent focused experience maintaining critical graphics tooling. Currently at LunarG, he works on the glslang shader compiler for GLSL, combining low-level graphics expertise with practical compiler maintenance. His background includes roles at Igalia, InterSystems, NVIDIA and athenahealth, plus founding a niche SaaS for roller derby payments, showing both systems-level skill and product-minded full-stack experience. That blend of GPU/compiler work, enterprise software exposure, and hands-on entrepreneurship makes him adept at bridging research-grade code and production engineering.
3 years of coding experience
11 years of employment as a software developer
Master of Science (MSc) Computer Science, Master of Science (MSc) Computer Science at Brown University
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Contributions:1 push in 1 day
partialesslkhronosspir-vhlsl
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Arcady Goldmints-orlov - Software Engineer at LunarG