Archie Buck is a Senior Gameplay Programmer with 10 years' experience crafting C++ systems for AAA and live-service games, currently contributing to Creative Assembly after leading gameplay development at Footium. His background spans engine-level Unreal work, UI and meta-game systems, and backend services (including Golang for online features), giving him a rare full-stack gameplay engineering perspective. He started in QA and rose through Sports Interactive where he shipped high-profile features for the Football Manager series and ported UI-heavy systems to console. A hobbyist Pico-8 developer and game-jam regular, he pairs retro pixel-art enthusiasm with practical production discipline, often bridging design and technical implementation. His mathematics degree underpins a systematic approach to simulation and match engines, and he has a track record of mentoring juniors and owning end-to-end systems.
10 years of coding experience
10 years of employment as a software developer
Bachelor’s Degree Mathematics, Bachelor’s Degree Mathematics at University of Portsmouth
High School, High School at The Harvey Grammar School
Contributions:4 PRs, 9 pushes, 2 branches in 3 years
gameshootingshooting-gametankspvp
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Archie Buck - Senior Gameplay Programmer at Creative Assembly