Summary
Arda Hamamcıoğlu is a Senior Technical Artist based in Stockholm with eight years of experience blending 3D game art and engineering to ship immersive VR and AAA titles. He’s contributed technical art and tooling across projects like Demeo (and its DLCs), Angry Birds VR, Ultimechs and Mount & Blade: Bannerlord, bringing both artist sensibility and code-first problem solving to production pipelines. Comfortable switching between shader/asset optimization, rigging/skin workflows and pipeline automation, he thrives on solving bottlenecks that sit between art and engineering. Unusually, his academic background is in food technology, a detour that speaks to his curiosity and pragmatic approach to complex systems.
9 years of coding experience
High School, High School at TED Kayseri Koleji
Bachelor’s Degree Food Technology and Processing, Bachelor’s Degree Food Technology and Processing at Ege University
Erasmus + Exchange Program Food Technology and Processing, Erasmus + Exchange Program Food Technology and Processing at Wageningen University & Research
Turkish, English, Swedish