Arian Fornaris is a senior tools engineer and solo developer with 11+ years crafting IDEs and web games, best known as the author of Phaser Editor 2D and a contributor to the widely used Phaser HTML5 game framework. Based in Naples, Florida, he currently builds developer tooling at Phaser Studio Inc. while also creating kid-focused games through Matandile Games. His work blends front-end engineering, documentation precision, and practical bug fixes—skills reflected in contributions that improved Phaser’s API docs, audioSprite loader, and geometry handling. Comfortable taking projects end-to-end, he has a track record of shipping production tools for media and broadcast workflows as well as custom market-forecast systems. Trained in computer science at the University of Havana, he pairs deep product ownership with an uncommon focus on IDE-quality developer experiences.
11 years of coding experience
10 years of employment as a software developer
Bachelor's Degree, Computer Sciences, Bachelor's Degree, Computer Sciences at University of Havana
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
Front-end Developer
Contributions:7 commits, 7 PRs, 22 comments in 6 years 9 months
Contributions summary:Arian primarily contributed to the Phaser game framework by addressing documentation issues and making minor code adjustments. Their work involved fixing JSDoc comments to ensure accurate API descriptions and updating references. They also fixed a bug related to the audioSprite loading feature and updated the geometry of the Ellipse game object. Additionally, the user made adjustments to the animation system by tagging arguments as optional.
Contributions:3 releases, 50 commits, 1 PR in 10 months
phaserphaser-editor-2d
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Arian Fornaris - Senior Tools Engineer at Phaser Studio Inc.