Ariel Pereyra is a seasoned game developer and director with 16 years of professional experience and a lifelong passion for games, currently leading development at Pixel Core Games. He served as Lead Game Engineer at Ironhide Game Studio, contributing to titles like Iron Marines and Kingdom Rush, and spent many years at Gemserk building rapid prototypes and porting games to mobile. Ariel combines hands-on engine and gameplay programming with leadership and teaching experience, having taught advanced game programming at Universidad ORT Uruguay. He is an active open-source contributor — notably enhancing Box2D integration in the widely used libGDX framework — and maintains Unity plugins and other personal projects. Based in Montevideo, he blends low-level C++/Java engine work with practical production pipelines, making him comfortable across desktop, mobile and HTML5 targets. An unusual strength is his continuity across indie prototyping and commercial studio leadership, giving him a rare perspective on both experimentation and shipping polished products.
16 years of coding experience
17 years of employment as a software developer
Computer Engineer, Computer Engineer at Universidad de la República
Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
Back-end Developer
Contributions:121 commits in 7 months
Contributions summary:Ariel contributed to the Box2D physics engine integration within the libGDX framework. Their work involved adding new methods to the Box2D b2Body class in C++ and subsequently exposing them in the Java layer within the libGDX framework. This included adding functionality to set the transformation of the body, updating the Java class to match, and regenerating the native code using GdxBuild.
Contributions:18 commits, 7 pushes, 2 branches in 5 months
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