Ariel Pereyra

Game Developer And Director at Pixel Core Games

Montevideo, Montevideo, Uruguay
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Summary

👤
Senior
🎓
Top School
Ariel Pereyra is a seasoned game developer and director with 16 years of professional experience and a lifelong passion for games, currently leading development at Pixel Core Games. He served as Lead Game Engineer at Ironhide Game Studio, contributing to titles like Iron Marines and Kingdom Rush, and spent many years at Gemserk building rapid prototypes and porting games to mobile. Ariel combines hands-on engine and gameplay programming with leadership and teaching experience, having taught advanced game programming at Universidad ORT Uruguay. He is an active open-source contributor — notably enhancing Box2D integration in the widely used libGDX framework — and maintains Unity plugins and other personal projects. Based in Montevideo, he blends low-level C++/Java engine work with practical production pipelines, making him comfortable across desktop, mobile and HTML5 targets. An unusual strength is his continuity across indie prototyping and commercial studio leadership, giving him a rare perspective on both experimentation and shipping polished products.
code16 years of coding experience
job17 years of employment as a software developer
bookComputer Engineer, Computer Engineer at Universidad de la República
languagesEnglish, Spanish
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Stackoverflow

Stats
418reputation
55kreached
5answers
3questions
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Github Skills (16)

physics-engine10
javas10
jna10
c-language10
integrate10
physics10
cprogramming-language10
game-development10
box2d10
java10
easymock6
google-play-games6
unity-game-engine6
google-play6
android6

Programming languages (4)

C#JavaJavaScriptHTML

Github contributions (5)

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libgdx/libgdx

Aug 2012 - Mar 2013

Desktop/Android/HTML5/iOS Java game development framework
Role in this project:
userBack-end Developer
Contributions:121 commits in 7 months
Contributions summary:Ariel contributed to the Box2D physics engine integration within the libGDX framework. Their work involved adding new methods to the Box2D b2Body class in C++ and subsequently exposing them in the Java layer within the libGDX framework. This included adding functionality to set the transformation of the body, updating the Java class to match, and regenerating the native code using GdxBuild.
androidiosjava-gamelibgdxjava
gemserk/Gemserk.Rts.Fog

Apr 2019 - Oct 2019

Contributions:18 commits, 7 pushes, 2 branches in 5 months
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