Arina Neshlyaeva is a compiler engineer with over a decade of hands-on experience at Intel, where she maintains and advances ISPC — an influential open-source SPMD compiler used in game engines and renderers — and led efforts to enable GPU support on Intel hardware. She combines deep knowledge of compiler internals and build systems with practical expertise in IDE extensibility, having led teams that delivered Visual Studio and Eclipse integrations for Intel compilers. Known for stabilizing complex build configurations and adding core-language features (like __regcall and multi-target support), she bridges low-level systems work with developer tooling. Based in Seattle, she pairs a Master’s in Computer Science from Novosibirsk State University with a proven track record of improving automation, testing, and cross-platform compatibility. Energetic and self-motivated, she brings a pragmatic, can-do approach to long-lived open-source projects and high-impact internal tooling.
11 years of coding experience
8 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Novosibirsk State University (NSU)
Contributions:10 releases, 662 reviews, 745 commits in 4 years 5 months
Contributions summary:Arina primarily contributed to the Intel® Implicit SPMD Program Compiler (Intel® ISPC) by fixing bugs related to build configurations and build system issues. They addressed problems with paths for LLVM tools, library linking, and preprocessor directives, showcasing a focus on build stability and compatibility. Furthermore, the user made code changes, including support for multiple device targets and a variety of math operations, and integrated new features like the __regcall attribute, indicating contributions to core compiler functionality.
Contributions:14 pushes, 14 branches in 5 years 3 months
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Arina Neshlyaeva - Compiler Engineer at Intel Corporation