Aristide Benoist is an independent developer based in Los Angeles with over a decade of experience building bespoke websites and game mods. He’s a C++ and Rust enthusiast who contributes to high-profile open-source projects like SourceMod, where he’s extended SDK tooling and implemented engine-level entity manipulation features. Comfortable across back-end systems and computer graphics, he blends low-level engine knowledge with practical freelance delivery. His work on SourceMod and steamworks-rs highlights a niche expertise in Source engine modding and Steam integration that most web-focused developers don’t have. Known for shipping focused, maintainable solutions, he enjoys tackling both performance-sensitive code and creative modding challenges.
SourceMod - Source Engine Scripting and Administration
Role in this project:
Back-end Developer
Contributions:30 reviews, 8 commits, 41 PRs in 6 years 11 months
Contributions summary:Aristide contributed significantly to the `sourcemod` repository, focusing on extending and maintaining the SDK tools functionality. Their work involved adding new natives for entity manipulation, including collision group and owner settings, and implementing functionality to recaculate entity collision rules. They also addressed existing code to incorporate changes for Team Fortress 2 related modifications and bug fixes in existing code, demonstrating a solid understanding of the Source engine modding environment.
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