Arkady Shlykov

Software Development Engineer at Intel Corporation

Gdańsk, Pomeranian Voivodeship, Poland
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Summary

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Arkady Shlykov is a Software Development Engineer with 11 years at Intel in Gdańsk, specializing in compiler back-end work and memory/IR transformations. He has contributed to the Intel Graphics Compiler by refactoring passes and optimizing vector bitcast preprocessing and memory operation simplification to improve compilation efficiency. Comfortable navigating large, performance-sensitive codebases, Arkady has progressed from multiple internship roles into a long-term engineering position, reflecting deep institutional knowledge of low-level systems. His background in computer software engineering and hands-on compiler optimizations suggests a strong aptitude for squeezing performance out of complex toolchains while keeping code maintainable.
code11 years of coding experience
bookSpecialist, Computer Software Engineering, Specialist, Computer Software Engineering at Irkutsk State Railway University (IrGUPS)
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Github Skills (10)

compiler-optimization10
compiler10
c-language10
shaderc10
cprogramming-language10
vectorization10
compilation10
shader10
compile10
llvm10

Programming languages (2)

C++LLVM

Github contributions (5)

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Role in this project:
userBack-end Developer
Contributions:14 commits in 1 year 9 months
Contributions summary:Arkady focused on optimizing the compilation process within the Intel Graphics Compiler. Their contributions involved refactoring and adding new passes for vector bitcast preprocessing and memory operation simplification. These changes aimed to improve the efficiency of the compiler by reordering and transforming code, specifically addressing how vector bitcasts are handled in memory operations. The user also moved private memory allocations and handled runtime offsets during ldrawvector simplification.
eternastudento/dxvk

Mar 2026 - Mar 2026

Contributions:1 push, 1 branch in 11 days
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