Principle Software Development Engineer at Microsoft
Seattle, Washington, United States
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Summary
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Rockstar
Arlie Davis is a Principal Software Development Engineer based in Seattle with over two decades of experience at Microsoft and a five-year tenure at Google, focused on making Windows a great platform for Rust and vice versa. He combines deep systems and language-level expertise with practical engineering, contributing to the microsoft/windows-rs project by improving COM handling, implementing heap-allocated ComObject<T>, addressing soundness issues, and enabling no_std support for broader use. His career blends long-running platform work with protocol and embedded experience (including wireless USB), giving him a rare perspective on OS internals, interoperability, and low-level safety. Known for pragmatic design and careful soundness fixes, he bridges research-grade language features and production Windows engineering to expand Rust’s reach on a major desktop platform.
Contributions:90 reviews, 31 PRs, 3 pushes in 4 years 5 months
Contributions summary:Arlie made several contributions to the `microsoft/windows-rs` repository, focusing on enhancing the functionality of the Rust for Windows project. Their work involved adding and refining COM object handling, specifically implementing `ComObject<T>` to manage heap-allocated COM objects. They addressed soundness issues and improved dynamic casting capabilities. Further contributions included modifications to core components to support `no_std` environments, enabling broader usage scenarios within the project.
Empowering everyone to build reliable and efficient software.
Contributions:46 pushes, 26 branches in 3 years 1 month
craterustsatcargosat-solver
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Arlie Davis - Principle Software Development Engineer at Microsoft