Summary
Arnaud Andre is a Senior Game Designer with 12 years of experience shaping player experience across indie, associative and AAA projects, currently contributing to Ghost Recon Breakpoint at Ubisoft. He specializes in systems design, signs & feedback, and aligning game design with UX and data-driven parameter structures to keep large-scale features coherent and tweakable in-engine. Comfortable moving between design, implementation and debugging, he focuses on making individual creative work adapt to team direction without losing its identity. Trained in Art & Design and Management & Game Design, he blends aesthetic sensitivity with disciplined documentation and pipeline governance. Known for bringing usability and information hierarchy into 3D environments, he thrives on solving the practical challenges that let design scale across teams.
12 years of coding experience
7 years of employment as a software developer
Management & Game Design, Management & Game Design at Supinfogame
Art & Design, Art & Design at Université Marc Bloch (Strasbourg II)
French, English