Arne Schwettmann is an associate professor of physics at the University of Oklahoma who builds and leads an experimental atomic physics group focused on coherent quantum dynamics in ultracold sodium gases and Rydberg atoms. He established a new laboratory studying spin-changing collisions in Bose-Einstein condensates with applications in massive entanglement, quantum sensing, and matter-wave optics, following postdoctoral work in Paul Lett’s JQI/NIST spinor BEC group. Trained as a PhD experimentalist with a background in atom chips, EIT probing of Rydberg levels, and parallel computation of long-range pair potentials, he blends hands-on apparatus design with theoretical modeling. Outside academia he is an active open-source developer porting and improving emulator and retro-frontend code for platforms like the PS Vita and Nintendo Switch, contributing platform-specific fixes to well-known projects such as ScummVM and RetroArch. This combination of precision lab engineering and low-level systems programming gives him a rare cross-domain skill set useful for building quantum hardware-software interfaces.
10 years of coding experience
15 years of employment as a software developer
Bachelor of Science equivalent (B.S. eq.), Physics with a minor in Computer Science, Bachelor of Science equivalent (B.S. eq.), Physics with a minor in Computer Science at Leibniz Universität Hannover
Master of Science (M.S.), Physics, Master of Science (M.S.), Physics at University of North Texas
Doctor of Philosophy (Ph.D.), Physics, Doctor of Philosophy (Ph.D.), Physics at University of Oklahoma
Contributions:14 reviews, 122 commits, 51 PRs in 5 years 9 months
Contributions summary:Arne primarily focused on back-end development, with the majority of commits related to fixing bugs and adding support for different platforms (PSP, PSP2, Switch). Their work involved modifying platform-specific code for screen scaling, build processes, and correcting General Midi device errors. They also addressed file handle leaks and improved analog stick pointer control on the PSP platform.
Contributions:12 commits, 14 PRs, 43 comments in 8 months
Contributions summary:Arne focused on porting the Caesar III re-implementation, Julius, to the PlayStation Vita and Nintendo Switch platforms. Their contributions included implementing input controls specific to the Vita and Switch, such as touch screen controls, gamepad mappings, and virtual keyboards. They also addressed platform-specific issues and optimized video playback to reduce stuttering on the Vita.
re-implementationcppgamecaesarwindows
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